Katherine Isbister on finding your fit, being productive 8-5 and praising yourself
Katherine Isbister is a full Professor in the Department of Computational Media at the University of California, Santa Cruz, where she is a core faculty member in the Center for Games and Playable Media. Katherine talks about her experiences working on the west and east coasts of the US, and in Japan, Denmark and Sweden, and working in industry and academia. She talks about the importance of fit, being an interdisciplinary researcher, and how she lives out her commitment to work life balance.
“Reflect on your productivity and praise yourself”
“Make sure you’re having fun with your research practice”
She talks about (times approximate) …
01:05 Challenges finding a PhD topic
06:10 Post-doc experiences in Japan and dealing with cultural challenges
09:00 Moving to work in a start up in industry, teaching a class at Stanford on the side, and teaching becoming appealing
13:45 Applying for academic jobs, moving to upstate New York, writing a book
16:10 Experience of the tenure process and having wonderful mentors
19:00 Moving to Denmark and dealing with cultural fit and family issues
23:20 Having a baby during the tenure process
26:20 Love of writing papers, wordsmithing, writing tips
29:10 Dealing with different cultural contexts and politics and having a critical mass of people around you
31:30 Challenges of being an interdisciplinary researcher with broad ideas, the value of mentorship, and looking for closure when things don't feel right
34:25 Setting strict boundaries on family time, learning to work within 8-5 and trade-offs
38:05 Week end review, trouble shooting, praising yourself and planning the next week
40:35 Challenges talking to people about how many hours you work
43:50 Final reflections
45:30 End
Final notes:
Clifford Nass https://scholar.google.com/citations?user=2trZ2IYAAAAJ
Laurence G. Boldt, Zen and the art of making a living, Penguin 2009.
Latest book: Isbister, K., How Games Move Us: Emotions by Design. MIT Press, 2016. https://mitpress.mit.edu/books/how-games-move-us
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