Graham McAllister (Part 2) on aligning team vision (CAL121, S6E15)
In this second part of my conversation with Graham McAllister, we explore Graham's next pivot to studying organizational psychology at the London School of Economics. After selling his startup, Graham decided to do an MSc to help him answer what he now saw as the core problem in game development teams and that was lack of a unified vision. He shares his insights into shared mental models, vision alignment, shared values, diversity in hiring, and building resilient teams. He also discusses how these principles can be applied to other creative and research collaborations. Keep an eye out for the final episode in this series with Graham where he shares practical tips on the art and practice of writing.
Overview:
00:00 Intro
00:29 Episode Introduction
02:30 The Turning Point: Leaving the Company and Writing a Book
04:54 Discovering Organizational Psychology
05:44 The Journey to London School of Economics
07:16 The All-Consuming Feeling of Vision
11:07 The Importance of Education and Luck
16:26 Reflections on Lifelong Learning
19:22 Applying Mental Models Beyond Games
20:42 Understanding Alignment and Values in Organizations
23:39 Rethinking Hiring Practices and Leadership
26:46 Setting a Vision and Mission
29:01 Building a Mental Model
32:19 Operationalizing Shared Values
36:26 Detecting and Addressing Cultural Beliefs
38:15 Preview of Part 3 on Writing
40:38 End
Related Links:
Graham’s Home page and LinkedIn Profile
CAL120 Part 1 episode with Graham on his previous career pivots
Kotter’s Change Model https://www.kotterinc.com/methodology/8-steps/
Edgar Schein’s three layer of organizational culture - see various
discussions:
- https://psychsafety.com/psychological-safety-edgar-scheins-three-layers-of-organisational-culture/
- https://mitsloan.mit.edu/ideas-made-to-matter/5-enduring-management-ideas-mit-sloans-edgar-schein
- https://www.managementstudyguide.com/sigma/edgar-schein-model.htm
- Original 1983 paper
Mentioned in this episode:
Call to sign up for next online Academic Leadership Development course
If you are interested in understanding who you are as a leader and how do you create environments in which people can thrive and develop and do their great work together, then consider signing up for our next online academic leadership development course. The sign up deadline is 6th of April, 2025, and the course will take place online on Friday mornings during May, 2025. You can find the details by going to wwwinformaticseurope.org. We'd love to have you as part of our next cohort and be part of changing academic life for the better. https://www.informatics-europe.org/events/academic-leadership-development.html
Transcript
Welcome to Changing Academic Life.
2
:I'm Geraldine Fitzpatrick, and this is
a podcast series where academics and
3
:others share their stories, provide
ideas, and provoke discussions about what
4
:we can do individually and collectively
to change academic life for the better.
5
:welcome to part two of my conversation
with Graham McAllister, where we explore
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:his next career pivot to a master's
degree in organizational psychology
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:at the London School of Economics.
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:You may remember that at the end of part
one, we left him having sold his startup
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:company and on holidays and starting to
write his book on usability and games.
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:He talks about how during the writing
process he realized that there was
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:actually a deeper core problem, and
that was the lack of a unified vision
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:within the teams developing the games.
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:Through some serendipitous encounters,
he ends up at London School of Economics
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:as a student again and studying
organizational psychology to help him
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:work out how he could solve this problem
of shared vision and vision alignment
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:Again, his insights have relevance
beyond the video games industry to
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:any creative team endeavor, including
collaborative research projects.
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:He discusses the transformative power
of shared mental models and vision
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:alignment within teams, the importance
of hiring practices for diversity and
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:the significance of values and beliefs.
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:He also talks about methods to ensure
alignment and resilience within
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:teams and shares insights into how
these principles can be implied to
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:improve both product development and
organizational cultures more generally.
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:So we'll pick the recording up here
at the end of where Graham has been
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:reflecting on how he got to some of
those deeper insights into what the real
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:problems were in the video games industry.
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:Graham: So yeah, eventually at the
end of my career, I got to the bottom
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:of my pyramid of whys, which is
it's, it's mental models combined
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:with vision and culture are the two
things I ultimately come back with.
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:Geri: So why did you think you
had to go back and do an MSc
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:Graham: I didn't know.
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:I'd, so here's, when I left my
company, I did not know for the
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:first time what I wanted to do.
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:But I did know that I was done there.
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:Geri: hmmm
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:Graham: I've never had that before.
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:I've always known what the next leap
was, like, you always join these dots up.
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:My dot is here, the next dot's over there.
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:I see, you kind of form a path.
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:But there was no other dot in this case.
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:But I went on holiday to a Spanish
island, and in the morning I went for
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:a long run, and in the afternoon I sat
with my iPad and started writing a book.
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:on my previous career.
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:So on usability, it was called
usability type testing or something.
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:It changed over the years, but so I
started writing this book and I eventually
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:got to the chapter, which talked about
user experience, so not usability.
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:In other words, what's the barrier to
playing the friction points, whatever.
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:But more the feeling you
get when you play the game.
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:And I realized I found the
chapter quite difficult to write.
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:I was like, that's interesting.
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:Basically, you're trying to answer
the question, what is a video game?
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:What is it?
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:What happens when we play a video game?
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:And how would I write that in a chapter?
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:And I thought about, it made me
think about my very first client in
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:the video game industry, where they
allowed me to walk around the studio.
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:And I was able to walk around,
and I remember asking people,
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:Tell me about your game.
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:No, tell me about your mission.
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:What are you making?
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:And I got a different answer from
the different people that I spoke to.
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:They're in different departments.
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:Everyone was a designer.
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:Everyone was a programmer.
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:Everyone was an artist.
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:Everyone was in the management.
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:I remember thinking,
isn't that interesting?
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:This team.
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:They don't really know what
they're doing, at least I'm not
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:getting that from the answer.
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:And that game ended up being
cancelled due to lack of vision.
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:In other words, they
didn't know what it was.
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:So this problem, here's me trying to write
this book as a chapter thinking, it's
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:very difficult to write what a game is.
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:And when I speak to people
making the product, they don't
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:seem to know what it is either.
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:That's a fascinating
research problem, right?
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:What is it then?
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:How do I, how would,
imagine this was a PhD.
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:What's the research question that
we're actually trying to answer here?
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:What is vision?
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:What is game vision?
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:And so someone eventually said
I should speak to, actually it's
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:someone we know, Pejman,Mirza-Babaei.
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:Pejman said, I've got a
friend you should speak to.
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:And she was a visiting professor at UCL.
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:And she said, Oh, I see your problem.
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:That's organizational psychology.
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:That's the sub branch
of psychology you're in.
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:I didn't even know what
branch of science I was in.
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:I was like, I've got a problem.
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:I see the problem.
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:All the evidence in the
industry says there's a problem.
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:But it took someone else to tell
me the flavor that the science, the
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:branch of science I needed to go with.
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:And I was like, wow, that's interesting.
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:So I better find out double quick
about organizational psychology
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:and thank you because you're part
of my LSE journey by helping me do
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:Geri: LSE is the
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:Graham: London School of Economics.
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:Yeah.
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:Sorry, I should say.
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:So I applied to London School of
Economics, which you, uh, very, you're
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:very kind as many people listening
will know, uh, you wrote the, the,
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:uh, letter of support, the, um, And
I'm sure your level of support is
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:fundamental to me getting into LSE.
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:But so I went back to London
School of Economics to study
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:organizational psychology, which
is a very good program for that.
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:It's only beaten by a few, like maybe
Harvard or, or maybe a few others.
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:So it's very, very highly regarded.
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:I was lucky to get in.
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:Um, but I was doubling down.
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:The same feeling I had, remember I said
I stood still when I knew I was going
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:to start a games user research studio.
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:It stopped me moving.
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:That's how, that's how
strong the feeling was.
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:vision problem had the same effect.
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:Where I knew everything was
like, that, that's the path.
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:There's no deviation from this path.
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:That's the path for the end of my
career is I did not know what I'll
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:find and maybe what I end up finding
is there's nothing to be uncovered.
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:And it's just one of those
problems where we don't know,
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:but could have been the answer.
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:I genuinely could have been
the answer, but it's not.
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:You actually can fix it,
which is the good news.
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:But I did know that I only
had that feeling twice.
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:One was user research
to the game industry.
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:And now game vision and bringing
that into the game industry.
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:I'm pausing there.
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:Because I think there's going to be a, I
could have a final chapter, some sort of,
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:um, postscript, which just says, could
I bring this to any team or any company?
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:Because
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:Geri: we'll get to that , I want
to pick up on, you said it's only
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:twice you've had that feeling.
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:Tell us more about the feeling
because we're often, especially as
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:academics, researchers, computer
scientists, we're in our heads.
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:And you talked about the first time
you did the in your head spreadsheet
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:of pros and cons and adding up
and, you know, in the end went
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:with the gut, the feeling there.
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:And then you had these other two very
clear experiences of being stopped.
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:Talk more about the feeling,
like how do you access it?
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:How do you recognize it
literally in your body?
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:Graham: yeah, it is.
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:It's a feeling.
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:It's a, it's a very strong.
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:all consuming feeling where, I don't
know if you ever watch a TV, an American
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:TV show called House, he's a doctor
played by Hugh Laurie, and he's always
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:trying to solve some really complicated
problem, you know, and he, but there's a
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:moment every show where the camera zooms
in on his face and he stares into the
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:mid distance and you realize he's got
the answer to this problem, you know.
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:That is exactly the feeling I get that
I had in these two scenarios where you
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:realize you're working on something
but you don't know quite It's not all
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:the cogs haven't quite aligned yet.
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:And then suddenly you realize that's it.
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:That's the thing.
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:And I had it with user research.
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:And I had it with game vision where
it was like, that's the thing.
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:Those are answering.
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:You could say as well, we don't have
that term, ikigai, you know, where
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:it's like, do people have the need?
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:Do you have the passion?
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:Do you have the skill?
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:Those that sort of intersection
of these things overlap.
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:And I think in each of those
cases, the overlap was so strong,
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:like it burned a hole through
the center of the Venn diagram.
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:Like it was just all consuming.
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:That is the thing.
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:And nothing has taken
me away from the path.
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:So I think if you had it where it
was like, yeah, it's a bit like that.
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:I'll try that for a few years.
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:Then people change again.
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:I was not changing.
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:This is user research kept me for the
company was seven years, but it was
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:before that, you know, even at Queens.
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:So that was over a decade.
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:That's bringing HCI to the game
industry, no deviation from the path.
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:But then when the journey was done, I was
eventually, my mind was released from that
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:problem, thinking, well, we've done that.
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:What else?
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:Because I knew that user research
was not the final answer.
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:I got to a certain level of
the five whys, which is, well,
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:we can put a band aid over it.
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:We can, we can make the product
a bit better, but we're not
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:actually fixing the team, really.
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:They still don't know what they're making.
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:User research did not
answer that question.
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:That is not a user research problem.
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:That's an organizational
psychology problem.
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:So again, the hole was still burning,
but I realized there's something else.
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:I had saw that problem in my previous
job, but I didn't have, when I left
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:that job, I didn't quite hadn't
connected yet because I wasn't aware
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:of organizational psychology and shared
mental models and all that type of, I'd
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:heard the terms obviously, but I wasn't.
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:I hadn't investigated them enough to
realize that is the particular that's
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:leading to the user research problem.
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:There's a deeper layer that
needs to be investigated here.
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:But it's all consuming.
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:It's like that.
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:I can't express other than when you
know, you know, when you realize there's
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:nothing going to take you off that path
that I don't need to look anywhere else.
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:This is the final, this is it.
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:This is the answer to there's
something here that is a decade
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:long avenue of research and bringing
the knowledge and the findings
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:to to your domain, your industry.
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:Geri: I can hear that just certainty.
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:I can hear the certainty
and the conviction.
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:And, and it also sounded like you needed
to give yourself some space for it to mull
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:in the back of your mind to get to that.
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:It wasn't so much an intellectual process.
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:It was Something that percolated
and it needed time and some
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:distance, some stepping back.
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:Graham: It needed two things.
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:You're quite right.
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:It needed time, need space to, um, need
space to not think about your current
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:problem, but I also needed education.
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:I needed someone to tell me,
I was not aware of this thing.
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:It was an unknown, unknown that
I'm going to do that of all the
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:possible branches of science that I
could go down and MScs I could do.
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:I could have took the wrong one.
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:I could have ended up doing something
kind of similar, maybe behavior
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:change, which is kind of similar.
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:But not quite in the same
sphere, you know, there was
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:multiple ways I could have went.
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:But this was laser, this was the one.
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:So, I think you needed a little bit I
needed a little bit of education to say,
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:Okay, um, I don't want to do this three or
four times in a row until I get it right.
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:I needed time, I needed a bit of
education by speaking to different
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:people, and then this UCL professor
said, This is where you need to go.
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:Which proved to be true.
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:So, that's lucky, right?
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:That's luck as well that Pejman happened
to know this professor that happened
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:to know who happened to know that.
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:Geri: I always say if I did a
word cloud from the podcast of all
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:the people sharing their stories.
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:Luck would come out and it's
amazing how things work out.
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:Serendipity happens.
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:We just happen to meet or, you know, and
there's, there is a part where we have
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:to be open and in a place to respond
and, you know, it's not going to drag us.
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:Luck isn't going to drag
us kicking and screaming.
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:We have to be open.
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:But yeah,
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:Graham: And I think that problem
academics suffer from that as well as
243
:in, especially industry people, where
they're so busy on the treadmill of,
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:like I remember trying to do some, some
consulting, audio consulting a little bit.
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:And some companies are,
we've no time to do that.
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:So vision is the number one problem.
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:I bore you for another hour.
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:I'll tell you all the evidence.
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:It's the number one problem,
stopping a games team, the game.
250
:And even for the number one
problem, making that team effective.
251
:They say, we have no time.
252
:They don't have the headspace to
even pop the head up and say, what
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:problem are we actually addressing?
254
:So they're happy to build the wrong
product and make a mess of it.
255
:Than stop for four hours and
address the problem, which sounds
256
:insanity when you put it like that.
257
:Geri: Sounds insanity
258
:Graham: That's what happened.
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:Geri: Sounds
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:Graham: what happened.
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:Geri: Yeah.
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:Graham: Even as a researcher, like
I would say, going back to my LSE
263
:Masters, I knew going in that if I
found a meaningful result, I would
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:be commercializing it in some way or
giving it away, writing a book and
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:talking about it, sharing my knowledge.
266
:Where I did not have that mindset
when I was a PhD student, I was doing
267
:a PhD because I don't think I wanted
to get a job, you know, and someone
268
:paying me some funding to hang around
a computer for three years felt
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:like, you know, that was wonderful.
270
:So, if I got, if I was doing a PhD now,
my mindset would be, well, is the problem
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:substantial enough that I want to do it?
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:Could I, would I write a
book over it at the end?
273
:Could it turn into a company?
274
:My mindset would be completely
different back to me as a 22 year old,
275
:Geri: And that's a
journey as well, isn't it?
276
:Graham: Yeah.
277
:Well, at least I fixed it with LSE.
278
:I did go in thinking this is going to
be a tool, it's going to be a book,
279
:it's going to be a series of talks.
280
:Um, so at least I did learn rather
than repeat this, repeat this
281
:Geri: And did, how, did you enjoy
the, the master's like, because
282
:this is going back to academia
again, but this time as a student.
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:Graham: You have no idea.
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:I didn't want to leave.
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:I did not want to leave.
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:London School of Economics was wonderful.
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:I was smiling to myself
walking around campus.
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:Like, I'm not using that as a metaphor or
saying that figuratively, I was literally
289
:walking around smiling by myself, just
thinking how lucky am I to be here
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:researching a topic that I cannot stop
thinking about, that's going to solve
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:the number one problem for games teams.
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:Well, there's a chance
I might solve it anyway.
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:How lucky is that?
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:What's wrong with that picture?
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:That's, that's, that's as good
as it gets, honestly, um, I
296
:couldn't imagine anything better.
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:That's high up.
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:Yeah,
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:Geri: Oh, that's
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:Graham: so yeah, I think being a 50 year
old student, you know, I was clearly
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:the oldest person in the room, uh,
including most of the lecturers, but I
302
:didn't, that didn't bother me at all,
you know, um, even when I applied to
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:LSE, they asked me, I applied as Mr.
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:Graham McCallister, I never used
my PhD, um, so I applied as Mr.,
305
:but when they wrote back, they changed
it to doctor or something, you know,
306
:and I was like, oh, oh, they really,
really do look at that stuff, but I
307
:didn't, I wanted them to Ignore that.
308
:I'm a student.
309
:We're all students.
310
:You know, this, uh, this identity
title that, oh, you, you learned
311
:once, so now you're finished.
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:That's complete nonsense, you
know, and I want, I wanted the Mr.
313
:title.
314
:I did not want the, the PhD
title, you know, so I was
315
:disappointed that they used that.
316
:Geri: Yeah.
317
:Because it is, it is an
ongoing learning journey.
318
:I know that, um, I also went
back and did a master's.
319
:I think I was, I think I had just
turned 60, actually, when I went
320
:back to do my, to do a master's.
321
:And it was in a applied positive
psychology coaching psychology.
322
:So again, sort of in that area, because
I saw a need and, and really wanted to
323
:address it and have an evidence base.
324
:And I, I couldn't, I was just smiling
to myself because I, it was hard work
325
:and I was doing it on top of my day
job and I loved every single minute.
326
:It was never a chore to sit down and
read a paper or write an assignment.
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:Graham: What do you think changed
between us as 18 year olds doing
328
:our first bachelor's degree and
going back in the middle years of
329
:our life, you know, and kind of
thinking, this is the best thing ever.
330
:Geri: I don't know, it's funny.
331
:I'd go back and study again
and I still keep doing courses.
332
:I think it, I heard what you said about
it connecting to the why you're doing it.
333
:You've got a really clear
sense of why you care.
334
:And you also have a clear sense
that you don't know enough in
335
:order to solve a problem or help
in a way that you want to help.
336
:You need some more input
that you don't have so far.
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:Graham: Yeah.
338
:I think as an 18 year old, you're
doing a degree to get a job.
339
:That's a stepping stone, but at 50
or 60, you're doing it because of
340
:some cause, some mission that you're
on to say, well, you don't need to
341
:do it at that stage, but you do.
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:And, and you want more as you say you do
it, it's not like you come out and think,
343
:well I'm glad that's done, I'll now go
and do, I want, I want to do more of
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:that, because there's more, you're just
uncovering more of what you don't know,
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:Geri: Yeah.
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:Graham: I don't know how
347
:I
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:Geri: think also when you think also
when you're 18 or 28, you also think
349
:that somehow this is your path.
350
:You know, it's a career and.
351
:And it's not, it's just a step,
352
:Graham: I don't what type of PhD you did.
353
:I broadly see two types, so one is, you
join a department or a research group, and
354
:they're working on problem X, and you're
another researcher working on problem X.
355
:But mine was not that type, my PhD
was, the funding came from the dean
356
:or something, there was some strange
Prize or award or something I had.
357
:So I basically said, we can do computer
graphics, but you go and find your
358
:problem and then go and research it.
359
:And of all the things that
stood me the most over time was
360
:being able to find the problem.
361
:The first part of that PhD is
they didn't give the problem and
362
:say, no, go and solve the problem.
363
:It was you find the problem and
then go and fix the problem.
364
:the first part was by
far the most interesting.
365
:How do you find the problem?
366
:That's the bit that's lasted me through
the company, and what I, the vision,
367
:or player psychology, team psychology,
that's the part that's remained,
368
:is your ability to see the problem.
369
:That will endure forever.
370
:The PhD in computer graphics, whatever,
no one's, you know, who cares, right?
371
:Geri: yeah,
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:Graham: But your ability to think
through, well, if you're going to
373
:solve the problem, how do I know, how
do I know how to solve the problem?
374
:Where do I look?
375
:How do I look?
376
:That's interesting.
377
:Geri: mm, it is, yeah, I, I
also did a PhD similar to that.
378
:Um, so you did your, you did your
masters and you've talked about how
379
:the, the key learnings insights were
around this, um, the value of, of
380
:bringing a mental models perspective to
understanding shared vision within a team.
381
:And you're very much applying that
within the games industry and how
382
:to make games development better,
going back to this core problem.
383
:I'm curious whether you think
that, you know, because you also
384
:talked about doing some consulting
outside of the games industry.
385
:So I'm curious to hear whether this
notion of teams and having a shared vision
386
:is a problem in other domains as well.
387
:And I'm thinking of, you know, our
academic research projects, for example,
388
:Graham: For example?
389
:Geri: as an example.
390
:Yeah.
391
:Graham: It appears to be the case.
392
:So whenever I've talked, we talked
a few times about this publicly, the
393
:game vision model, but whenever I
have talked about it, it would not
394
:be unusual where people on the team
would say, Hey, that's interesting.
395
:This is showing we're
not aligned on our goal.
396
:Could you also help us at the
company level, not at the product
397
:level, but at the game level?
398
:In other words, I don't think the
founders of the company all want to
399
:take the company to the same place.
400
:For example, and people have
said that from, uh, academia has
401
:come up, for example, banking.
402
:I gave a talk at a design conference
and someone said, the, the management
403
:of the bank aren't taking it.
404
:And I've always, I've always said, see, I
always thought that was an easier problem
405
:to solve because they're more tangible.
406
:It's easy to see with video
games, it's an experience.
407
:So it's intangible.
408
:And I thought the problem was,
and it kind of is, because it's
409
:not tangible, you can't point to
it and say, Well, we're making X.
410
:So we all know we're going in the same.
411
:But if we're making a company, the KPIs
are usually quite clear, which is we're
412
:going to, you know, solve this problem
for these types of people in that market.
413
:Um, are we all doing that?
414
:Yes, we're all doing that.
415
:And what do you realize?
416
:And shared mental models is you're
probably not going deep enough.
417
:In other words, at the surface level,
it looks like you're aligned, but
418
:then you might get to something like,
well, how do we go about doing that?
419
:Or what do we sacrifice?
420
:Or what are you willing to leave
behind the typical organizational
421
:change models, Kotter's model of,
you know, what do we change or what
422
:do we keep and things like that.
423
:So you realize that if
you're experiencing.
424
:People say they're aligned.
425
:It's probably not true.
426
:That's one thing to bear in mind.
427
:The second thing is just look to see are
you experiencing friction in your team?
428
:After experiencing
friction, is it over a goal?
429
:And why is that?
430
:It means that if you think you're
aligned, but you're still experiencing
431
:friction, then you haven't gone to a
deeper level of what are we aligned on?
432
:Like maybe you're not aligned on values.
433
:Like maybe we get growth.
434
:We're getting the numbers.
435
:We're making gazillion dollars a year.
436
:But maybe we sacrifice to ethics,
we're horrible to people, we're
437
:horrible to employees, we're
horrible to our customers, we're
438
:horrible to the environment.
439
:We'll sacrifice all of
that for the bottom dollar.
440
:That's a source of friction, but that,
that means you're not aligned, obviously.
441
:So alignment, you need to be, figure out,
well, are we aligned all the way down?
442
:Not only in the goals, but also on how we
deliver the goals and how we check that.
443
:Geri: So how we deliver the goals,
which goes back to, you know,
444
:cause what you said there reflects
Our shared understanding of the
445
:values underpinning the decisions
for how we achieve that goal.
446
:Graham: And even back to your why,
like you've got a research group.
447
:Why do we have a research group?
448
:But why does this research group exist?
449
:Is it just to churn out papers
or to fund PhD students to
450
:sacrifice my career growth?
451
:Or does the research group exist
to do some other bigger purpose?
452
:Does it have a mission statement?
453
:A company should have a mission statement.
454
:What I've also seen, I'm
going to speak about my own
455
:industry and video games here.
456
:A lot of them, although they say
they have mission statements,
457
:they're kind of paper thin.
458
:Like really, it's about making money.
459
:And part of me just wishes
them to just be honest and say,
460
:we make, we're making money.
461
:At least it'll be authentic, you know,
instead of saying, oh, we do it for
462
:the players or some nonsense like that.
463
:So, and you realize that a lot
of people don't hang around in
464
:those companies because they
see through it pretty quickly.
465
:But.
466
:They don't want to belong.
467
:You're just, you're not being honest
at least, you know, if you want to
468
:make money, there's nothing wrong
with it, but at least to wrap it
469
:up in some paper thin, you know, I
470
:Geri: with your own company, you would
do things differently now, having
471
:gone through the master's degree.
472
:Graham: I think so
473
:Geri: What would you do differently
if you were starting up your,
474
:um, your own company now?
475
:Graham: I think the way I, the way I
viewed hiring people back then was people
476
:who were like me, I'm going to hire
people with my skillset culture fit.
477
:You might say these days, but again, we
look at the science of building teams.
478
:That's exactly what you
should not do anymore.
479
:It's culture add, but you're looking
for people with the skillset.
480
:The reason why you hired hired
me, in fact, you were ahead of
481
:the curve, so you're looking to
build people who are, you know,
482
:they fit your values, but they're
going to add something to the team.
483
:So you don't want people disagreeing
on, uh, I'm not a culture researcher,
484
:but obviously it came up with
LSE, but you want someone who fits
485
:into your way of doing things.
486
:You don't want someone who's all about
money and somebody's all about ethics.
487
:Clearly that's a clash, you know,
but you want someone who's going
488
:to fit the values of the company.
489
:In addition to adding
different skill sets.
490
:So culture fits now the outdated model
where you're just building more and more
491
:the same and the company doesn't have any
real, it's going to stagnate over time.
492
:Effectively, you may get success in
the short term, but over the long term,
493
:you're not building a very good culture.
494
:Culture add is the current
best way of building teams.
495
:Geri: You're not building a resilient,
um, culture either because culture
496
:add adds in resilience by nature of
the diversity that you're adding in.
497
:Graham: Yeah, diversity of thought, you
know, challenging of ideas, so culture
498
:builds in resilience, those cultural
resilience, and if anything the game
499
:industry is not resilient, you know,
and they're also not very honest with
500
:themselves, they have lots of problems.
501
:Leadership problems are terrible,
like they're not usually trained on
502
:leadership, they're just someone who
was once a domain expert and has now
503
:been promoted to C level and they are.
504
:This is not good.
505
:They call it a professional industry,
but I query that on a daily basis,
506
:and it's very much an amateur industry
with pockets of professionalism.
507
:The domain experts are usually,
you know, experts in their domain.
508
:That's true.
509
:But the higher up the management, the more
culture sits or is normally controlled,
510
:not ideal.
511
:Geri: Mm.
512
:Graham: Not ideal.
513
:Geri: But many Part of the problem
in academia, as well as we're not
514
:Graham: It is.
515
:Geri: trained in leadership, which is why
we have our leadership development course.
516
:Graham: And it's needed.
517
:You probably remember, even as
an academic, people said, why
518
:do we have academics do research
and teaching and administration?
519
:Why do they have to be a jack of all
trades, for want of a better phrase?
520
:Why do they have to do these
three separate threads?
521
:When we could, another
model is we have experts.
522
:But you apply that out and say,
well, why don't we have management
523
:who are actually trained?
524
:In management, we understand culture
and team building and building
525
:resilience and coaching and growth.
526
:And wouldn't that be nice in addition?
527
:So, we don't have that.
528
:We still have academics who do
teach and admin and do research.
529
:And we still have, you know, the C suite
in academia who are domain experts.
530
:They were professor of biology and
now they're controlling a university.
531
:Can't see any problems with that.
532
:Carry on.
533
:Not to pick on biology, by the way.
534
:Geri: So and what else would you
do differently in your company?
535
:So, one is hiring, the hiring
decisions and this idea of culture add.
536
:How would you ensure shared vision?
537
:Graham: I think I did not, I did
not think about the future of the
538
:company at all when I started because
the most likely outcome is failure.
539
:So there are people who tried to
build games Research Studios before
540
:me, and they were subdivisions of
famous research agencies in London.
541
:And they wrote to me in advance and
said, don't bother trying because
542
:we tried it and it didn't work.
543
:So we'll save you the money and time.
544
:Just don't do that.
545
:And they said you should also do
it for the web or user research or
546
:anything, you know, be a generalist,
do not apply it to only video games.
547
:Because we are the generalists,
so we tried a games theme
548
:that didn't work out for us.
549
:And they're very rich and they've
been around for a long, long time.
550
:So I had a few of those emails
from several different companies.
551
:So the most logical path was,
look, it's not going to work.
552
:And the vision for me was simple but
clear, bring HCI to the games industry.
553
:So if people are hiring me to do
usability testing, my one service
554
:that I was offering, Then I did not
know what the end result looked like.
555
:I just knew what the start
of the journey looked like.
556
:Could I get someone to pay me to
run usability testing on their game?
557
:And can I find, and the business
model at the time, uh, said something
558
:like, if I do two usability tests a
month, I think that's enough money
559
:to start the company for a year.
560
:It would last for a year.
561
:Uh, and that's exactly what happened.
562
:We did way more than that,
by the way, but I think.
563
:I'll not mention specific numbers,
but I think we 5x'd the money for the
564
:first year that I needed to survive.
565
:So I needed x to survive
and we 5x'd from memory.
566
:So it was more than I thought.
567
:Um, so it did okay.
568
:That was the indicator that,
well, that's interesting.
569
:There's something here.
570
:But then you may ask, well,
why didn't I have a vision?
571
:Once I knew it was going to be,
you know, had legs to stand on,
572
:why not set a vision at that point?
573
:Um, I think I was just busy doing it.
574
:You know, that as long as I keep
doing it, then that's, I don't
575
:even know what the vision would be.
576
:You know, even when I think back and go,
knowing what I know now about a vision,
577
:I'm not sure what I even would have said
except bringing this to the game industry.
578
:It's more of a mission than a vision.
579
:It was an enduring purpose.
580
:Like,
581
:Geri: Is there a process that
you Could imagine going through
582
:with, let's, let's pretend you're
starting a new company, new team.
583
:Is that, is there a process that you
could go through or talk about, share
584
:to get to some sort of at least initial
shared vision for this new company?
585
:Graham: I think there's
a few things there.
586
:I think one thing is terminology
around mission and vision is
587
:sometimes interchangeable.
588
:Um, so I'll state the most common one.
589
:I think it's the most common.
590
:for this conversation.
591
:So mission is usually something
that will never change.
592
:It's enduring and usually would last
for decades if ever changed at all.
593
:So I would say my mission is making
video games should be as enjoyable
594
:to make as they are to play.
595
:So the players have a good time
usually, but the people who make
596
:them have a miserable experience.
597
:And I'm trying to fix that.
598
:And one way was.
599
:It's player psychology, like
measuring the product, and now it's
600
:team psychology of game vision.
601
:But the mission's the same.
602
:In other words, why this
product is made is a mess.
603
:So the mission's enduring.
604
:The vision for the last company on
the product, it'll be product focused.
605
:You know, we're going to bring world
class experience to the measurement
606
:of player experiences or something.
607
:That's a vision that would maybe last
for 10 years, um, and that could be true.
608
:My vision is to say, well,
I'm going to make sure teams
609
:are aligned on their product.
610
:So it's more team, team focused.
611
:Geri: hmm.
612
:Graham: The process.
613
:Um, we're trying to align
on a vision is interesting.
614
:It has to be, you need a model
for the domain you're in.
615
:That's one thing I've learned.
616
:So my model for game vision by
itself would not apply to a company
617
:because the bits I'm building
a mental model deconstructor.
618
:That's how it's going.
619
:So I will start off with the one sentence.
620
:My model does start off with one sentence
saying describe your game in one sentence.
621
:It's a very high level.
622
:Or you might say, describe your
research group in one sentence.
623
:Our research group or our
research project, maybe research
624
:project is better, our research
project aims to blah, blah, blah.
625
:But then the mental model deconstruction
part is going down those layers below
626
:the surface thinking in terms of, I'm not
going to name them, but something else.
627
:My video games are intangible.
628
:They're an experience.
629
:So I have to go from that thing
that you think you're making.
630
:My job is to build a model that
deconstructs the model in your head.
631
:And then we visualize it, and
we see how people's brain has
632
:reconstructed information differently.
633
:So I visualize what's
invisible, essentially.
634
:That's how my mental model
635
:Geri: hmm.
636
:Mm hmm.
637
:Graham: deconstructor works.
638
:But you can imagine applying
that to your own research group.
639
:Why does your research
project or group exist?
640
:Then people have a first,
then you ask, again, another
641
:question, or another question.
642
:But you need an accurate
model for those sub questions.
643
:This is where it would differentiate
from the five whys, where you're
644
:asking the same question to go deeper.
645
:In spirit, the mental model
deconstruct is the same, but I'm
646
:using different questions to pull
apart these variations in thinking.
647
:So that's the main difference between
the general five whys and my game vision
648
:model, which is, I'm going to go deeper,
but I need a structure that is guaranteed
649
:to pull apart the variation in thinking,
where the five whys may not pull apart.
650
:Some people may hit a plateau
at the third why, for example.
651
:Geri: Yes.
652
:Yes.
653
:Because they serve different
purposes, don't they?
654
:The five whys getting to
the root cause, whereas
655
:Graham: You could do it as an example, and
you may want to do this on your values.
656
:I will take a simple model.
657
:So I've tried to do this for companies
as well, because going back to LSE,
658
:we do talk about different models of
organizational culture, for example.
659
:And this is why it would different.
660
:I've got a model of video games
that my game vision model works on.
661
:But for a company, you might
say, well, these are our values.
662
:You know, we pride.
663
:Resilience, we've got a culture
of resilience, we've got a culture
664
:of ethics, and we've got a culture
of, I don't know, creativity.
665
:These are common models
of culture, I'd say.
666
:And you might say, okay, well
how do you prioritize those?
667
:Would you sacrifice some ethics
in order to be more creative?
668
:Or to make more money, and some people
will say yes, and some people will say no.
669
:I mean, if you see that variation
in the, how they weight these
670
:different, uh, that's where you're
getting the friction, essentially.
671
:And so then you have to tease
out, well, why is that happening?
672
:Why do these people say it's
okay to make more money, where
673
:they're praising creativity?
674
:Or ethics, or resilience,
or whatever it may be.
675
:Geri: And looking for where those
tensions might arise and doing the,
676
:the pre planning work about how
you might deal with that, like,
677
:Graham: I've even said with
some companies, whenever you
678
:start off a new project, I want
you to do a kick off workshop.
679
:And in the kick off workshop,
we're going to talk about this
680
:mental model for your game.
681
:And you're going to tell them this
is part of how you make decisions.
682
:They're not arbitrary decisions.
683
:This is the framework, and there's
all the criteria that we use.
684
:So when we say we're making that
feature or that thing, here's
685
:all the reasoning behind it.
686
:Imagine a new research project where
you would say, we praise, uh, resilience
687
:because we don't, this is research, right?
688
:We, we think we're going to start off
answering X and we can end up answering Z.
689
:Like the research could pivot at
some point because it's research.
690
:No idea where it's going to go.
691
:However, we will always make that
pivot decision based on this value
692
:so that, you know, when we pivoted,
it wasn't a random decision.
693
:It's because this is our value.
694
:We always go this this route,
but I've never been on a research
695
:project where that's been
696
:Geri: yeah.
697
:Graham: clearly transmitted.
698
:I think we're discussed.
699
:Like values.
700
:Maybe you do it.
701
:I don't know.
702
:Geri: Because it gives, um, in having
that discussion up front, it also
703
:gives the team a shared language.
704
:You know, it's not just up to the leader
to be responsible for implementing that.
705
:If it's a, if it's a process that
they've all been to, they can have
706
:that discussion with one another.
707
:How does this fit with
this value as sense checks?
708
:Graham: I'm pleased
you mentioned language.
709
:The root cause of why most people
get a different result than my game
710
:vision alignment check is language.
711
:So these terms are kind of, people
think they know what it means
712
:because they came from a certain
studio or a certain research group.
713
:And everyone's from a
different discipline.
714
:Sometimes you have a manager or
a researcher or people who change
715
:careers or like anything can happen.
716
:So just clarifying language, uh.
717
:Going back to the root cause.
718
:One of the problems with mental
models is the language and
719
:the other one is structure.
720
:So the structure of the mental model
is not sufficient and the language
721
:they use to describe the structure
is not sufficient or it's ambiguous.
722
:So again, being general on what's
transferable, whenever you've got
723
:a mental model for your research
group, it's What is the structure?
724
:How do we think about this research group?
725
:What's the cues?
726
:What's the bits I'm using to
describe this research group?
727
:And how do I define those terms?
728
:And do we all do that in the same way?
729
:I bet you it's unlikely to happen
in a, even in a small group, you're
730
:unlikely to be aligned on that.
731
:Geri: Yes, I agree.
732
:And I see encouragingly increasing
efforts to have team charters and
733
:things that sort of try to spell out
some shared understandings that I
734
:think are getting better at somehow
articulating some shared values.
735
:But I don't see the work being
done to operationalize them into
736
:then, how does that play out
practically in our decisions?
737
:And also not revisiting them
because a lot of these things
738
:emerge in the doing as well.
739
:And it's, how do we have
periodic checkpoints to say,
740
:how are we going in this?
741
:Do we need to revise, you know, what
new language challenges have emerged?
742
:Um,
743
:Graham: You reminded me of a famous
model of culture by Schein, S C H E I N.
744
:And he says, it's at the pyramid,
if you Google it, you'll see.
745
:But at the top level, it's what people do.
746
:And then at the next
level is what people say.
747
:So they'll say, Oh yeah, we're
very resilient around here.
748
:We're always happy to change,
you know, and go for evidence.
749
:But the bottom there is beliefs.
750
:It's very hard to see beliefs, but the
method he advises and how to, detect if
751
:a belief is being broken or are present
in your, in your studio or cultures.
752
:If you say something and somebody
has an immediate and usually negative
753
:reaction, then you know, I've touched.
754
:Some people say touch a nerve is
the way of colloquially saying
755
:it, but you've touched someone's
belief that's held so strong that
756
:that will, that's hard to change.
757
:So if you're in a meeting and someone
says something and someone has a strong
758
:negative reaction, you're touching
on their belief, the cultural belief.
759
:And you know, flags
should go up in your mind.
760
:There's something here I need to pay
attention to because that's going to be
761
:very hard to change if it ever changes.
762
:I've seen it a few times in
the game industry, usually in
763
:association with money, when
the four day workweek come out.
764
:I remember asking a question like, how
would you change to a four day workweek?
765
:And the reaction was
immediate and negative.
766
:It was like, we would never
move to a four day work week.
767
:And I realized right then,
that's their culture.
768
:And they don't want to challenge it, or
query it, or explore other models, or
769
:other ways, or how to be more efficient,
or, they're not, they don't want to do it.
770
:Until something significant changes.
771
:New leadership, or they're
forced to in some way.
772
:But that's interesting,
you know, that lower,
773
:Geri: It is interesting and we're often
not very good at reflecting on what's
774
:the belief underpinning that reaction,
that strong reaction that we have.
775
:Graham: Beliefs are hard, yeah.
776
:Geri: Yeah.
777
:Graham: Hard to detect, but again, they're
the ones that are, mostly holding a
778
:group back, a team back, is the beliefs.
779
:Geri: So this isn't the end of Graham.
780
:I went on from here to ask him about
writing his book, and there's just
781
:so much wisdom and insight in the
way that he talks about that both the
782
:art and the practice of getting into
writing, that I thought it could be
783
:really useful just to pull out into
its own short episode because we all
784
:are writing in various different ways.
785
:As a hook here is the question
that I started off asking Graham.
786
:You said before about after you sold
the company and you went away on
787
:holidays and you sat there and wrote
a book or started writing a book.
788
:Talk us through the book, you
know, both the writing process, you
789
:know, what lessons we might learn.
790
:So I know that for many academics,
they have a book in them and it
791
:can be, feel really daunting.
792
:And also the decision to make
it free and not try to get a
793
:publisher and make money from it.
794
:So I invite you to keep an eye out for
episode three, where you can hear Graham
795
:talk about his very practical tips around
writing and his decisions for how to
796
:write an impactful, actionable book.
797
:Insights that I think can be
useful for all forms of writing,
798
:not just in the book genre.
799
:You can find the summary notes, a
transcript and related links for this
800
:podcast on www.changingacademiclife.com.
801
:You can also subscribe to Changing
Academic Life on iTunes, and Spotify.
802
:And I'm really hoping that we can
widen the conversation about how
803
:we can do academia differently.
804
:And you can contribute to this by rating
the podcast and also giving feedback.
805
:And if something connected with
you, please consider sharing this
806
:podcast with your colleagues.
807
:Together we can make change happen.